ABOUT ME
When I was about the age of 4, my dad had just recently started his own logging business. He would take me out once or twice a month to the job site to check on his crews. Most of the time was spent riding around in a truck on winding dirt roads seemingly seeing the same trees over and over again. On occasion, my father would let me ride with him on the feller buncher, which is a large machine that can rapidly gather and harvest a tree before it falls to the ground. While riding, he would proceed to tell me about the different species of pine trees and hardwoods that we were passing by or harvesting.
These experiences taught me two very important ideas that I try to incorporate in the way I work and design. The first one is conservation. Though a logging business is seemingly hurting the planet, my father would try to convince the land owner he was cutting trees to plant trees as replacements for the ones harvested. Many times his efforts did not lead to success, but it nevertheless showed me a piece of what sustainability is, and has impacted my design process. The second idea that was that of hollistic design. When my father would log for these land owners, he would often be making new roads, food plots for fauna, and planting new trees. He always had a purpose for every tree planted and winding road bull dozed. He was conscious of the look of the design as well as the systems that would be affected by the design.
Currently, I am working as a Junior Designer for Meyer Davis Inc. and have my hand in most all steps of the design process. From creating visually compelling 2d renderings to using the history of place to tell a story on a project to project basis I strive to create a stunning, complete, and hollistic design. In the future, I plan to get into design consulting and continue to design and pursue activism for social design.